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New Mortal Kombat 11 Patch Released for PC and Switch; Official Patch Notes Inside – Wccftech

New Mortal Kombat 11 Patch Released for PC and Switch; Official Patch Notes Inside – Wccftech

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A brand new Mortal Kombat 11 patch has been rolled out for each PC and the Nintendo Change, and we’ve obtained you coated with the official launch notes.

The patch already arrived for PlayStation four and Xbox One final week, however because the Change and PC ports are being dealt with by totally different studios, patches for each platforms take longer to reach. Fortunately, the newest MK11 replace is out now for the Change and PC, and we’ve included the discharge notes for this patch down under. A lot of the PC modifications additionally apply to the Change model.

Associated Mortal Kombat 11 Patch Launched for Nintendo Change and PC; Gives Quite a few Fixes & Further Shadow Optimizations for PC

Modifications embrace AI & character transfer listing enhancements, mouse enhancements, on-line desync fixes and far more.

Mortal Kombat 11 Patch 5 Launch Notes

Basic Gameplay Changes

  • Transfer record corrections
  • Enhancements to AI logic
  • Fastened a number of uncommon on-line desync causes
  • Fastened a number of Brutalities having incorrect necessities or points with the outline
  • Kombat Kard Match Replays when being performed in quick ahead will not typically have visible points
  • The sport’s model quantity is now displayed within the Event Mode Fighter Choose display
  • Aggressive Mode Variations at the moment are all the time accessible in Apply Mode underneath Follow Choices P1/P2 Variation as T-I & T-II.
  • The digital camera will not typically improperly comply with the characters briefly when a Delayed Getup is used after sure assaults
  • Follow Mode will not develop into unresponsive when altering a personality’s variation whereas the AI Enemy Sort was set to Report
  • All Krushing Blows in Kombo Assault Strings that use the Throw / Entrance Punch+Entrance Kick enter will now appropriately permit both enter for use whereas Krushing Blow Held Verify is on
  • Fastened a uncommon problem when profitable a spherical which might trigger the character to visually flip round a number of occasions earlier than enjoying their Finish of Spherical Taunt
  • Slight adjustment to hit pause visuals when a personality blocks an assault
  • Adjusted throw weak states to take away a 2 body window when recovering from a block for normal throws and a 1 body window for particular transfer grabs
  • Management not returns to the participant whereas AI Fighter is lively if the profitable opponent performs a Mercy
  • Fastened some excessive assaults and excessive throws not assembly the circumstances for Uppercut Krushing Blows
  • You possibly can not get the improper Pores and skin to seem on Fighter Choose’s Variation choose UI with particular timing
  • When enjoying on a visitor account now you can enter Kustomize within the Foremost Menu (I feel you may already do that on Change)
  • Fastened some uncommon situations of audio quips enjoying at incorrect occasions
  • Fastened a number of strikes having an incorrect punish window which resulted in a kounter as an alternative of punish
  • Corrected some Flawless Block assaults having unintended body knowledge variations when used as a Getup Assault. The next have been adjusted to make them perform the identical. Cassie (Up+Again Punch), Erron Black (Up+Entrance Kick), Kotal (Up+Again Punch & Up+Entrance Kick), Kung Lao (Up+Again Punch), Shao Kahn (Up+Again Punch)
  • Improved mouse help in Notifications, Kustomize, Retailer, and the Krypt
  • Fastened a problem with an countless immediate being displayed in Apply when switching AI Choices

Krypt

  • Kronika chests will not not often spawn in an inaccessible location
  • Fastened a visible difficulty with Descendant of Apep’s belt
  • Fastened uncommon concern that would end result within the Elder God Puzzle turning into caught in an unsolvable state
  • Added a run button trace
  • Particular chests that value 80,000 and 250,000 cash on preliminary opening will not have that worth when refreshed
  • The Descendant of Apep will not typically develop into caught within the Torture Halls
  • Fastened a bug that would trigger The Armory Door to typically be closed
  • Fastened some uncommon UI visible points when a consumable timer runs out
  • Soul Shrine associated to Shinnok’s Amulet had its worth decreased, from 10,000 soul to 1,000 souls
  • Fastened navigation and elevator crashes
  • Repair the character slowdown concern

Tutorial

  • Fastened a number of incorrect Demos in tutorial classes
  • Corrected numerous textual content points in tutorial classes
  • Added further tricks to the Primary Tutorial
  • Modified the character within the Kombo Limitations and Strain Protection Classes, making some duties simpler to carry out
  • Adjusted some participant beginning positions within the Grounded Impartial lesson
  • Fastened a problem that would forestall development within the Hit Confirming lesson if the participant seen the Demo at particular timing

Towers of Time

  • Gamers will not be faraway from the Tower of Time portal in the event that they expire whereas being performed
  • Fastened some modifiers’ visible results showing throughout Krushing Blow or Deadly Blow cinematics
  • Fastened some modifiers having lingering results in sure uncommon conditions
  • Modified enter to exit the sport throughout a Group Battle
  • Deadly Blow UI will not typically not replace appropriately throughout Group Battles
  • Endurance Fights ought to now award Flawless Victory appropriately
  • Allow deadly blows after participant change in group battles

Stage Particular Changes

  • Cyber Lin Kuei Meeting – Fastened problem with Ice Bomb inflicting opponent to be grounded whereas visually within the air underneath sure circumstances

Character Particular Changes

  • Baraka – His Throw Krushing Blow necessities not typically reset after he escapes an opponent’s throw
  • Baraka – Touchdown a Again Throw Krushing Blow will not permit a Ahead Throw Krushing Blow to be executed and not using a failed Throw Escape
  • Cassie Cage – Deadly Blow is not throw immune throughout a few of its startup frames whereas nonetheless on the bottom
  • Cassie Cage – Flying Glow Kick now requires the right button to be held when Krushing Blow held verify is enabled
  • Cetrion – Fastened Getup Assault/Flawless Block Assault Up+2 not being resistant to air assaults/throws
  • Cetrion – Getup Assault/Flawless Block Assault (Up+Entrance Kick) now has the right visible impact indicating it’s invincible
  • Cetrion – Tendril Pull will not typically seem behind Cetrion in sure circumstances
  • Cetrion – Rock objects at the moment are correctly dealt with when Cetrion is interrupted out of her throws
  • Cetrion – Fastened unintended sound results typically enjoying when Cetrion’s throws are escaped
  • Cetrion – Throws which are escaped not rely in the direction of the requirement of Splitting Aside Brutality
  • D’Vorah – Mom Bug will not typically modifications again to default colours after it has died
  • D’Vorah – Widow’s Kiss when Amplified will not depart webbing on the opponent when it’s interrupted with particular timing
  • Erron Black – Corrected facial animation to opponent when they’re hit by his In the direction of Throw
  • Erron Black – Adjusted the lengthy wait time after his Deadly Blow hits earlier than each gamers get management of their characters. Body knowledge is unchanged.
  • Frost – Getup Assault/Flawless Block Assault (Up+Again Punch) is now appropriately resistant to leaping assaults & throws, offers 5 injury (from 9) and performs the right visible impact
  • Frost – Getup Assault/Flawless Block Assault (Up+Entrance Kick) now performs the right visible impact
  • Frost – Cryogenic Crown will not typically go within the fallacious path after performing a cross-up bounce assault
  • Frost – Deadly Blow is not throw immune throughout a few of its startup & lively frames
  • Geras – Gauntlet of the Ages will not retaining its cost degree after hitting with Uppercut (Down+Again Punch) or Gauntlet of the Ages Krushing Blows
  • Geras – Fastened a bug that would trigger Physique Buster (In the direction of Again Punch) to typically alter the opponents dealing with
  • Geras – Fastened bug that allowed Geras to have the ability to block throughout a number of the restoration frames of Reverse Time
  • Jacqui Briggs – Profitable a spherical with a direct impression hit with Grenade Launcher will not typically end in injury of time persevering with into the subsequent spherical
  • Jacqui Briggs – Tech-Dome will not have lingering visible results when it’s interrupted earlier than it prompts
  • Jacqui Briggs – Fastened some visible points with Defend Battery Gear merchandise when Jacqui loses a spherical in sure circumstances and after some Deadly Blows have related
  • Jade – Backward Throw can now award FIRST HIT PROPS!
  • Jax – Warmth Up mechanic will now work correctly after a Mercy is carried out
  • Jax – Warmth Missile will not auto right when second warmth missile is fired
  • Johnny Cage – Deadly Blow is not throw immune throughout a few of its startup frames
  • Johnny Cage – Deadly Blow cinematic is not visually obstructed by sure foreground objects
  • Kano – Getup Assault/Flawless Block Assault (Up+Again Punch) with the ability to cancel into Deadly Blow for a quick second throughout startup
  • Kano – Fastened problem with injury over time lingering into subsequent spherical if final hit is completed with Chemical Burn
  • Kollector – Fastened (Air) Bag Bomb typically lacking visible results when it makes contact with the bottom
  • Kotal Kahn – Deadly Blow cinematic is not visually obstructed by sure foreground objects
  • Kotal Kahn – Added controller vibration to wreck inflicted by Tonatiuh Beam
  • Kung Lao – Kung Lao is not capable of exit the boundary of the world whereas teleporting underneath sure circumstances
  • Liu Kang – Dragon Parry is not throw immune throughout a few of its restoration frames
  • Liu Kang – Power Parry whereas Dragon Hearth is lively will not prompted a parry to set off erroneously in uncommon circumstances
  • Liu Kang – Power Parry can not create a number of projectiles from one single profitable parry whereas Dragon Hearth is lively
  • Liu Kang – Fastened a problem with Bicycle Kick visible results typically being misaligned
  • Noob – The Shadow Clone can not develop into hooked up to the opponent when Shadow Deal with is interrupted throughout sure circumstances
  • Noob – Fastened a visible challenge with the Shadow Clone after the For The Brotherhood (Away+Entrance Punch, Throw, Again Punch) Krushing Blow cinematic
  • Raiden – Lightning Bolt not auto corrects when amplified
  • Raiden – Lightning Storm will not typically trigger points with the sport digital camera after a apply reset
  • Scorpion – Backbone Ripper Brutality not takes precedence over a profitable throw escape
  • Skarlet – Blood Tentacle is not throw immune throughout a few of its startup & lively frames
  • Sonya – Okay.A.T. Turret will not typically disappear when opponent is defeated by Okay.A.T. Tantrum
  • Sub-Zero – Fastened a bug stopping an opponents from with the ability to Breakaway after being hit by Rising Ice
  • Sub-Zero – Fastened uncommon concern that would trigger Sub-Zero to turn into invisible after Frozen Over Finish of Spherical Taunt
  • Sub-Zero – Fastened a problem with Slide Amplify visible results typically being misaligned
  • Shao Kahn – Fastened a bug stopping an opponents from with the ability to Breakaway after being hit by Shoulder Charger Amplify
  • Shao Kahn – Fastened challenge inflicting D1 and F3 to be set as low parry weak as an alternative of excessive parry weak
  • Shao Kahn – Fastened Deadly Blow cinematic being visually obstructed by sure foreground objects

Mortal Kombat 11 is accessible globally now for PC, Nintendo Change, PlayStation four and Xbox One.

 

 

 

Associated New Mortal Kombat 11 Patch Launched for PC and Change; Official Patch Notes Inside

 

 

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2019-06-03

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